Whether it’s a barbecue, student party or housewarming party, a drinking game never hurt a party. Anyone who now says that this is only because the games are designed to fill guests up quickly and reliably should be told that this is only half the truth. Because first of all we go partying, to have funny and good conversations, to get to know new people and to dance as frugally as the oak in the wind. It doesn’t work when you’re drunk.
But the project can sometimes be quite difficult, especially if you don’t have any topics to talk about because you don’t know the other guests well. If you don’t want to rely on your small talk skills, the drinking game will help, because little connects people more than a joint activity that also provides a lot to talk about. But be careful: As much as we humans like to win games, too much ambition is just as inappropriate in drinking games as too much alcohol. We drink in moderation and lose with dignity.
It’s best outside. It’s not just outdoor fanatics who know this, no, friends of the cold drink also like to be pampered by the sun when they indulge in their favorite activity. It is logical that there must also be outdoor drinking games for spring and summer.
The classic among outdoor drinking games is Flunkyball. It can be played anywhere there is enough space. All drinking athletes need is a small ball, a plastic bottle and, of course, one beer per player. Here, cans are better than glass bottles, at least when playing on asphalt. The rules of the game are simple: two teams face each other in a line (horizontally) about 10 meters apart. The number of players can vary, but there should be an equal number of players on each team. Each player has a full beer in front of them, with the plastic bottle or empty beer can in the middle of the playing field. It is advisable to fill them with a little water to increase their stability. Each team takes turns trying to hit the water bottle with the ball.
If the bottle tips over, the throwing team gets to drink. The other team must make sure to put the bottle back up and get the ball behind their own line. Only when both have happened can the throwing team stop drinking. The winner is the team that empties all the beers first. Attention: An empty beer must be turned over. If more than small drops come out of the beer, there is a penalty beer. The same applies if you drink too early or if a player continues to drink even though the ball is behind the line and the bottle is up again.
One of the most famous drinking games in the world is Beer Pong. Originally, American students played it at their parties. Thanks to exchange students, Beer Pong has also enjoyed great popularity in Germany for several years. Two teams of two face each other at the table and try to throw ping pong balls into the opposing team’s beer mugs. The thrower’s elbow must not protrude over the edge of the table. The ten cups are laid out in a triangle. In them, of course, there is beer. If a ball lands in the cup, it must be emptied.
Of course, there are additional rules. If both balls land in the same cup, the opposing team must also empty all adjacent cups. The same applies if the ball hits the table and then lands in the beer. However, tickers can be fended off with the hand, but normal throws cannot. If the thrown ball rolls back to the side of the throwing team, a trick shot is awarded. You don’t need to know much more. Whereby: Discussive rule foxes read the official beer pong rules very carefully. Have fun reading.
Now it’s time for a twist. Dice games are as much a part of the pub as beer and its regulars. Of course, it is always played out who has to pay for the next round.
The game is called Schocken and is very popular among ambitious pub-goers in the Ruhr area. Unfortunately, there are no universal rules, because every group of friends puzzles differently. Nevertheless, an attempt should be made here to outline the rules and the gameplay in general before you then get caught up in corrosive rule discussions with friends. Each player gets a dice cup with three dice each and the aim is, of course, to throw a better roll than his opponents. Why?
Because the loser gets chips and that is to be avoided if possible. There are 13 of these chips in total and whoever has collected all 13 loses – but not completely, because two rounds are always played out. If you get the first 13 chips, you only lose the first round. If another player loses the second round, the two losers play out the defeat between themselves. If you lose both rounds, you have to buy a beer for all players.
Important: The dice are rolled together, revealed one after the other! The only exception is the very first round, because here each player only rolls the dice once to find out who starts. This is the player with the highest number of points. After that, the loser of a round always starts. It also specifies how often the dice are rolled. The dice may be thrown a maximum of three times, with the third throw not being lifted before the last player in a round has thrown the dice. If the starting player misses his first roll, all players have to live with their first roll. If he rolls twice, all players may also roll twice. Logical: If he rolls three times, everyone can roll three times.
When the round is over, the chips have to be distributed to the loser. How many he gets depends on the highest throw. The highest possible throw is three ones. This is called a shock-out, and the loser gets all the chips in a round. The second highest throw is the Jule and it consists of the one, two and four. It must not be thrown together, but must always be the result of a roll of all three dice. The third, fourth and fifth highest roll is a shock six, five and four, i.e. two ones and a six, five or four. Here the loser gets six, five or four chips. A shock can always be thrown together.
So if you have a one and two twos on the first roll, discard the one and continue rolling two dice. If there is another one, put it out again and have a shock. The sixth highest throw is a shock three, the seventh highest is a general, i.e. three twos, threes, fours or fives. Why not three sixes? Because three sixes can be turned into two ones and the player is sure to get a shock. The last six must be in the cup again. Incidentally, two sixes may be turned into a one.
This is followed by the shock-stupid, i.e. a shock with a two. Important: The shock dumb beats the general, even if there are fewer chips for it. Two to be precise, which is exactly the number distributed on a straight. If neither player has anything useful, then the player with the lowest number gets a chip. Logical: A big straight of four, five, six beats the small straight of two, three, four, and so on. The same applies to the general: three fives beat three fours. Important: If two players have the same throw, few throws beat many throws.
An example: Two players have a general with fours. One player has it on the second throw, the other on the first. The player with the throw in the first wins. It gets tricky when both players have the General on the first roll. Then the player who uncovered the throw first wins. The other then followed suit. Before the start of the game, the round must determine whether the general and street can be thrown together. Most rounds, only the Shock may be rolled together.
By the way, there are also penalties: if a player lifts his lid too early, he has to pay a schnapps for the round. The same applies if a player drops his dice. In addition, a player can still buy. This happens when all the chips are already distributed and a player with no chips still rolls the dice. Drinking too slowly is also punished when shocking: If there is already a drunk beer and a full beer in a player’s seat and the innkeeper then adds a third, the player has a construction site and has to spend a beer for the whole round.
Men lie on the phone or in the pub – both need to be learned. The dice game “Lügen” is suitable for the latter. Warning: It is not the same as the well-known Mäxchen, but it is similar to its gameplay, just as it is similar to Schocken in that chips are distributed again. Not 13 this time, just four. Each player again has a cup with three dice. The first round starts with the youngest in the circle or the loser of the previous round. All players roll the dice only once and then play in turn. Important: Make sure that no other player sees which roll you have. The starting player makes a bid such as three twos.
This means that he expects all players in the round to match at least three twos. The subsequent player must trump this value. This can be done either by increasing the number of dice with the same number of dice, i.e. announcing three threes, fours, fives or sixes, or by increasing the number of dice with the same number of pips, which would then be four twos. Important: Ones are jokers that are always added to the bid. So if a player bids six twos and there are only three twos in the whole round and three ones as well, then his bid is correct.
The game goes on until one player no longer believes the man in front and wants to lift him up. If the announcement of the person in front is correct, the player who raised the chip gets a chip. If the bid is not correct, the player with the lied bid gets one chip until the four chips are distributed. If a player does not get any chips in a round, he is out. The number of dice in the game is reduced accordingly, which needs to be considered when lying. As in shocking, two rounds are played. The losers then play amongst themselves to see who pays for the round – but only with three chips.
If you don’t feel like throwing table tennis balls into plastic cups or if you’ve lost your luck with the dice, you can simply misappropriate card and children’s games and convert them into a drinking game.
As a kid, getting bowled off the field really annoyed you. At that time, however, nobody knew how quickly a little pin can make the frustration go away. That’s exactly what this grown-up version of Ludo offers. For well-being.
It’s actually child’s play that is only too happy to be misused. The flying Louie likes to mess around at student parties. There is sometimes a hustle and bustle similar to that at children’s birthday parties, and at a certain level the motor and mental abilities of four-year-olds are no longer that different from those of students. Whose chips are eliminated first has a pinchen to drink. Life can be that simple between a third attempt and existential fears.
The name says it all, the rules are simple. Place a beer bottle in the middle of the table around which you place a deck of cards in a circle. The players take turns drawing the cards. Each card has a function and must be placed on the beer bottle after being drawn. The player whose deck of cards falls must exe the beer bottle. The meaning of the cards is:
If you’re sitting in an empty apartment with no dice cups or deck of cards, don’t worry. There are also drinking games for which you don’t need any equipment and which are still entertaining.
I’ve never been happy when FC Bayern became German champions. Although that would be a lie. The fact that Bayern Munich stole the league from FC Schalke at the last minute in 2001 still puts a smile on my face to this day. Cheers to Patrick Anderson’s right adhesive, which moved so many Schalke to tears. And because I’ve been happy about a Bayern championship for once in my life, I have to drink now.
Sometimes it’s amazing what acrobatic low flights the brain of a drunk person is capable of. The game proves impressively how to find specified terms under a general generic term. The person at the beginning provides the generic term, for example cigarette brands such as Marlboro. The next person in line then continues with Lucky Strike, Camel, and so on. The terms must not be duplicated, otherwise you will have to drink. The same applies if no brand can be named within five seconds. Attention: As the evening progresses, the frequency of drinking increases rapidly. Some inspiration?
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